/**
 * Vexstorm Preloader — Animation & Overlay Styles
 * Supports 6 animation types: spin, bounce, pulse, orbit, slideshow, fade
 * CSS custom properties set inline by PHP for per-site color theming.
 *
 * Copyright 2026 Vexstorm Studios
 * Christopher Andrzejewski
 */

/* ================================================================
   Overlay — Full-screen fixed cover
   ================================================================ */
.vex-preloader {
    position: fixed;
    inset: 0;
    z-index: 999999;
    display: flex;
    align-items: center;
    justify-content: center;
    transition: opacity 0.5s, transform 0.5s;
    /* CSS-only auto-dismiss fallback: hides preloader after duration even if JS fails.
       --vex-pl-dismiss is set inline by PHP to the configured duration. */
    animation: vexPlAutoDismiss 0.6s ease var(--vex-pl-dismiss, 5s) forwards;
}

@keyframes vexPlAutoDismiss {
    to {
        opacity: 0;
        visibility: hidden;
        pointer-events: none;
        z-index: -1;
    }
}

/* When JS works and adds an exit class, cancel the CSS fallback */
.vex-preloader[class*="vex-preloader-exit-"] {
    animation: none;
}

.vex-preloader-content {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    text-align: center;
    padding: 20px;
}

/* Shared logo styling */
.vex-preloader-logo {
    max-width: calc(var(--vex-pl-size, 120px) * 0.65);
    max-height: calc(var(--vex-pl-size, 120px) * 0.65);
    object-fit: contain;
    display: block;
}

/* Phrase text */
.vex-preloader-phrase {
    margin-top: 18px;
    font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;
    font-size: 15px;
    font-weight: 500;
    letter-spacing: 0.3px;
    opacity: 0.85;
    max-width: 360px;
}

/* ================================================================
   Exit Transitions (applied by JS on dismiss)
   ================================================================ */
.vex-preloader-exit-fade {
    opacity: 0 !important;
}
.vex-preloader-exit-top {
    opacity: 0 !important;
    transform: translateY(-100%) !important;
}
.vex-preloader-exit-bottom {
    opacity: 0 !important;
    transform: translateY(100%) !important;
}
.vex-preloader-exit-left {
    opacity: 0 !important;
    transform: translateX(-100%) !important;
}
.vex-preloader-exit-right {
    opacity: 0 !important;
    transform: translateX(100%) !important;
}

/* ================================================================
   Animation 1: Spin — Two semi-circle arcs rotating in opposite directions
   ================================================================ */
.vex-preloader-spin {
    position: relative;
    width: var(--vex-pl-size, 120px);
    height: var(--vex-pl-size, 120px);
}

.vex-preloader-spin .vex-preloader-logo {
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    max-width: calc(var(--vex-pl-size, 120px) * 0.48);
    max-height: calc(var(--vex-pl-size, 120px) * 0.48);
}

.vex-preloader-spin-arc {
    position: absolute;
    inset: 0;
    border-radius: 50%;
    border: var(--vex-pl-arc-width, 3px) solid transparent;
}

.vex-preloader-spin-arc-1 {
    border-top-color: var(--vex-pl-primary, #4dbfcd);
    border-right-color: var(--vex-pl-primary, #4dbfcd);
    animation: vexSpinCW var(--vex-pl-speed, 1.2s) linear infinite;
}

.vex-preloader-spin-arc-2 {
    border-bottom-color: var(--vex-pl-secondary, #0367a6);
    border-left-color: var(--vex-pl-secondary, #0367a6);
    animation: vexSpinCCW var(--vex-pl-speed, 1.2s) linear infinite;
}

@keyframes vexSpinCW {
    from { transform: rotate(0deg); }
    to { transform: rotate(360deg); }
}
@keyframes vexSpinCCW {
    from { transform: rotate(0deg); }
    to { transform: rotate(-360deg); }
}

/* ================================================================
   Animation 2: Bounce — Logo or dot bouncing vertically
   ================================================================ */
.vex-preloader-bounce {
    display: flex;
    align-items: center;
    justify-content: center;
}

.vex-preloader-bounce-logo {
    animation: vexBounce var(--vex-pl-speed, 1.2s) ease-in-out infinite;
}

.vex-preloader-bounce-dot {
    width: calc(var(--vex-pl-size, 120px) * 0.24);
    height: calc(var(--vex-pl-size, 120px) * 0.24);
    border-radius: 50%;
    animation: vexBounce var(--vex-pl-speed, 1.2s) ease-in-out infinite;
}

@keyframes vexBounce {
    0%, 100% { transform: translateY(0); }
    50% { transform: translateY(calc(var(--vex-pl-bounce-height, 28px) * -1)); }
}

/* ================================================================
   Animation 3: Pulse — Logo or ring pulsing outward
   ================================================================ */
.vex-preloader-pulse {
    position: relative;
    display: flex;
    align-items: center;
    justify-content: center;
    width: var(--vex-pl-size, 120px);
    height: var(--vex-pl-size, 120px);
}

.vex-preloader-pulse-logo {
    animation: vexPulse var(--vex-pl-speed, 1.2s) ease-in-out infinite;
    filter: drop-shadow(0 0 12px var(--vex-pl-pulse-color, var(--vex-pl-primary, #4dbfcd)));
}

.vex-preloader-pulse-ring {
    width: calc(var(--vex-pl-size, 120px) * 0.6);
    height: calc(var(--vex-pl-size, 120px) * 0.6);
    border-radius: 50%;
    border: 3px solid var(--vex-pl-primary, #4dbfcd);
    animation: vexPulseRing var(--vex-pl-speed, 1.2s) ease-out infinite;
}

@keyframes vexPulse {
    0%, 100% { transform: scale(1); opacity: 1; }
    50% { transform: scale(var(--vex-pl-pulse-strength, 1.12)); opacity: 0.8; }
}

@keyframes vexPulseRing {
    0% { transform: scale(0.8); opacity: 1; }
    100% { transform: scale(1.6); opacity: 0; }
}

/* Pulse waves — container shared by both modes */
.vex-preloader-pulse-waves {
    position: absolute;
    inset: 0;
    pointer-events: none;
}

/* Pulse waves — Rays mode (straight lines radiating from logo center) */
.vex-preloader-pulse-wave-ray {
    position: absolute;
    top: 50%;
    left: 50%;
    width: var(--vex-pl-wave-thickness, 2px);
    height: 0;
    background: var(--vex-pl-wave-color, #4dbfcd);
    transform-origin: top center;
    transform: translate(-50%, 0) rotate(var(--vex-pl-wave-angle, 0deg));
    opacity: 0;
    animation: vexPulseWaveRay var(--vex-pl-speed, 1.2s) ease-out infinite;
    animation-delay: calc(var(--vex-pl-speed, 1.2s) * 0.15 * var(--vex-pl-wave-index, 0));
}

@keyframes vexPulseWaveRay {
    0% {
        height: 0;
        opacity: 0.8;
    }
    60% {
        height: max(100vw, 100vh);
        opacity: 0.3;
    }
    100% {
        height: max(100vw, 100vh);
        opacity: 0;
    }
}

/* Pulse waves — Ripple mode (concentric circles expanding from logo edge) */
.vex-preloader-pulse-wave-ripple {
    position: absolute;
    top: 50%;
    left: 50%;
    width: calc(var(--vex-pl-size, 120px) * 0.65);
    height: calc(var(--vex-pl-size, 120px) * 0.65);
    border-radius: 50%;
    border: var(--vex-pl-wave-thickness, 2px) solid var(--vex-pl-wave-color, #4dbfcd);
    transform: translate(-50%, -50%) scale(1);
    opacity: 0;
    animation: vexPulseWaveRipple calc(var(--vex-pl-speed, 1.2s) * 2) ease-out infinite;
    animation-delay: calc(var(--vex-pl-speed, 1.2s) * 0.35 * var(--vex-pl-wave-index, 0));
}

@keyframes vexPulseWaveRipple {
    0% {
        transform: translate(-50%, -50%) scale(1);
        opacity: 0.7;
    }
    100% {
        transform: translate(-50%, -50%) scale(6);
        opacity: 0;
    }
}

/* ================================================================
   Animation 4: Orbit — Three dots orbiting around the logo
   ================================================================ */
.vex-preloader-orbit {
    position: relative;
    width: var(--vex-pl-size, 120px);
    height: var(--vex-pl-size, 120px);
}

.vex-preloader-orbit .vex-preloader-logo {
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    max-width: calc(var(--vex-pl-size, 120px) * 0.4);
    max-height: calc(var(--vex-pl-size, 120px) * 0.4);
}

.vex-preloader-orbit-dot {
    position: absolute;
    width: var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1));
    height: var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1));
    border-radius: 50%;
    top: 50%;
    left: 50%;
    margin-top: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * -0.5);
    margin-left: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * -0.5);
    animation: vexOrbit var(--vex-orbit-speed, var(--vex-pl-speed, 1.2s)) linear infinite;
    animation-direction: var(--vex-orbit-dir, normal);
}

@keyframes vexOrbit {
    0% { transform: rotate(0deg) translateX(calc(var(--vex-pl-size, 120px) * var(--vex-orbit-radius, 0.42))) rotate(0deg); }
    100% { transform: rotate(360deg) translateX(calc(var(--vex-pl-size, 120px) * var(--vex-orbit-radius, 0.42))) rotate(-360deg); }
}

/* ================================================================
   Orbit Enhancement — Shape Classes
   Applied to .vex-preloader-orbit-dot via PHP class output.
   Default (circle) needs no extra class — border-radius:50% is on the base.
   ================================================================ */
.vex-orbit-shape-circle {
    border-radius: 50%;
}
.vex-orbit-shape-oval {
    border-radius: 50%;
    width: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * 1.6) !important;
}
.vex-orbit-shape-triangle {
    clip-path: polygon(50% 0%, 0% 100%, 100% 100%);
    border-radius: 0;
}
.vex-orbit-shape-diamond {
    clip-path: polygon(50% 0%, 100% 50%, 50% 100%, 0% 50%);
    border-radius: 0;
}
.vex-orbit-shape-square {
    border-radius: 2px;
}
.vex-orbit-shape-hexagon {
    clip-path: polygon(25% 0%, 75% 0%, 100% 50%, 75% 100%, 25% 100%, 0% 50%);
    border-radius: 0;
}
.vex-orbit-shape-pill {
    border-radius: 999px;
    width: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * 2) !important;
}

/* ================================================================
   Orbit Enhancement — Rim (Border + Glow)
   Activated by adding .vex-orbit-rim or .vex-orbit-rim-glow class.
   Custom properties: --vex-rim-thickness, --vex-rim-color
   For clip-path shapes, uses filter:drop-shadow instead of box-shadow.
   ================================================================ */
.vex-orbit-rim {
    box-shadow: 0 0 0 var(--vex-rim-thickness, 1px) var(--vex-rim-color, #ffffff);
}
.vex-orbit-rim-glow {
    box-shadow:
        0 0 0 var(--vex-rim-thickness, 1px) var(--vex-rim-color, #ffffff),
        0 0 calc(var(--vex-rim-thickness, 1px) * 4) calc(var(--vex-rim-thickness, 1px) * 1) var(--vex-rim-color, #ffffff);
}
/* Clip-path shapes need drop-shadow instead of box-shadow for rim */
.vex-orbit-shape-triangle.vex-orbit-rim,
.vex-orbit-shape-diamond.vex-orbit-rim,
.vex-orbit-shape-hexagon.vex-orbit-rim {
    box-shadow: none;
    filter: drop-shadow(0 0 var(--vex-rim-thickness, 1px) var(--vex-rim-color, #ffffff));
}
.vex-orbit-shape-triangle.vex-orbit-rim-glow,
.vex-orbit-shape-diamond.vex-orbit-rim-glow,
.vex-orbit-shape-hexagon.vex-orbit-rim-glow {
    box-shadow: none;
    filter: drop-shadow(0 0 calc(var(--vex-rim-thickness, 1px) * 3) var(--vex-rim-color, #ffffff));
}

/* ================================================================
   Orbit Enhancement — Tail (Comet Trail)
   Uses a wrapper structure:
     .vex-orbit-dot-wrap  (rotates with orbit, NO counter-rotation)
       > .vex-preloader-orbit-dot  (counter-rotates to stay upright)
       > .vex-orbit-tail  (stays in rotating frame → trails naturally)
   PHP sets --vex-tail-offset-y and --vex-tail-grad-dir based on orbit direction.
   ================================================================ */

/* Wrapper: carries the dot along the orbit without counter-rotation */
.vex-orbit-dot-wrap {
    position: absolute;
    top: 50%;
    left: 50%;
    width: 0;
    height: 0;
    margin: 0;
    padding: 0;
    animation: vexOrbitWrap var(--vex-orbit-speed, 1.2s) linear infinite;
    animation-direction: var(--vex-orbit-dir, normal);
}

@keyframes vexOrbitWrap {
    0%   { transform: rotate(0deg) translateX(calc(var(--vex-pl-size, 120px) * var(--vex-orbit-radius, 0.42))); }
    100% { transform: rotate(360deg) translateX(calc(var(--vex-pl-size, 120px) * var(--vex-orbit-radius, 0.42))); }
}

/* Dot inside wrapper — counter-rotates to stay upright */
.vex-orbit-dot-wrap > .vex-preloader-orbit-dot {
    position: absolute;
    top: 0;
    left: 0;
    margin-top: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * -0.5);
    margin-left: calc(var(--vex-orbit-dot-size, calc(var(--vex-pl-size, 120px) * 0.1)) * -0.5);
    animation: vexOrbitDotCounter var(--vex-orbit-speed, 1.2s) linear infinite;
    animation-direction: var(--vex-orbit-dir, normal);
}

/* Override: wrapped dots should NOT use the base vexOrbit animation */
.vex-orbit-dot-wrap > .vex-preloader-orbit-dot {
    animation-name: vexOrbitDotCounter;
}

@keyframes vexOrbitDotCounter {
    0%   { transform: rotate(0deg); }
    100% { transform: rotate(-360deg); }
}

/* Tail base — shared by all tail styles */
.vex-orbit-tail {
    position: absolute;
    pointer-events: none;
    left: calc(var(--vex-orbit-dot-size, 12px) * -0.5);
    top: var(--vex-tail-offset-y, 0px);
}

/* Tail style: Smooth Fade — gradient from dot color to transparent */
.vex-orbit-tail-smooth-fade {
    width: var(--vex-orbit-dot-size, 12px);
    height: calc(var(--vex-orbit-dot-size, 12px) * var(--vex-tail-length, 1.0) * 3);
    background: linear-gradient(var(--vex-tail-grad-dir, to top), var(--vex-tail-color, #4dbfcd), transparent);
    border-radius: 999px;
    opacity: 0.55;
    filter: blur(1px);
}

/* Tail style: Fragmented — broken particles dispersing */
.vex-orbit-tail-fragmented {
    width: calc(var(--vex-orbit-dot-size, 12px) * 0.6);
    height: calc(var(--vex-orbit-dot-size, 12px) * var(--vex-tail-length, 1.0) * 3);
    left: calc(var(--vex-orbit-dot-size, 12px) * -0.3);
    background: repeating-linear-gradient(
        var(--vex-tail-grad-dir, to top),
        transparent 0px,
        transparent 3px,
        var(--vex-tail-color, #4dbfcd) 3px,
        var(--vex-tail-color, #4dbfcd) 5px
    );
    border-radius: 999px;
    opacity: 0.45;
    filter: blur(2px);
    -webkit-mask-image: linear-gradient(var(--vex-tail-grad-dir, to top), black, transparent);
    mask-image: linear-gradient(var(--vex-tail-grad-dir, to top), black, transparent);
}

/* Tail style: Glow — soft radial glow behind dot */
.vex-orbit-tail-glow {
    width: calc(var(--vex-orbit-dot-size, 12px) * 2);
    height: calc(var(--vex-orbit-dot-size, 12px) * var(--vex-tail-length, 1.0) * 3);
    left: calc(var(--vex-orbit-dot-size, 12px) * -1);
    background: radial-gradient(ellipse at center, var(--vex-tail-color, #4dbfcd), transparent 70%);
    border-radius: 999px;
    opacity: 0.4;
    filter: blur(4px);
}

/* Tail style: Blur — motion blur streak */
.vex-orbit-tail-blur {
    width: var(--vex-orbit-dot-size, 12px);
    height: calc(var(--vex-orbit-dot-size, 12px) * var(--vex-tail-length, 1.0) * 2);
    background: var(--vex-tail-color, #4dbfcd);
    border-radius: 50%;
    opacity: 0.35;
    filter: blur(calc(var(--vex-orbit-dot-size, 12px) * 0.5));
}

/* ================================================================
   Orbit Enhancement — Hide tails during intro/exit animations.
   Tails use fixed Y-offset positioning that only works during circular
   orbit rotation. During linear intro/exit translation they appear as
   disconnected floating bars. Hide them; they reappear when orbit starts.
   ================================================================ */
.vex-orbit-dot-wrap[class*="vex-orbit-intro-"] > .vex-orbit-tail,
.vex-orbit-dot-wrap[class*="vex-orbit-exit-"] > .vex-orbit-tail {
    opacity: 0 !important;
    visibility: hidden !important;
}

/* ================================================================
   Orbit Enhancement — Intro Animations (3D Perspective Depth)
   Duration via --vex-orbit-intro-dur. Dots start LARGE (close to viewer)
   at screen edges, shrink to normal as they settle into orbit (far away).
   No rotate() — preserves shape/tail orientation.
   ================================================================ */

/* Fly In — large dots streak from corners, shrinking into orbit */
.vex-orbit-intro-fly-in {
    animation: vexOrbitIntroFlyA var(--vex-orbit-intro-dur, 0.6s) cubic-bezier(0.12, 0.8, 0.3, 1) both !important;
}
.vex-orbit-intro-fly-in:nth-child(2) { animation-name: vexOrbitIntroFlyB !important; animation-delay: 0.06s !important; }
.vex-orbit-intro-fly-in:nth-child(3) { animation-name: vexOrbitIntroFlyC !important; animation-delay: 0.12s !important; }
.vex-orbit-intro-fly-in:nth-child(4) { animation-name: vexOrbitIntroFlyD !important; animation-delay: 0.09s !important; }
.vex-orbit-intro-fly-in:nth-child(5) { animation-name: vexOrbitIntroFlyB !important; animation-delay: 0.14s !important; }
.vex-orbit-intro-fly-in:nth-child(6) { animation-name: vexOrbitIntroFlyD !important; animation-delay: 0.17s !important; }
@keyframes vexOrbitIntroFlyA {
    0%   { opacity:0; transform: translate(-55vw,-42vh) scale(2.8); filter:blur(6px); }
    60%  { opacity:1; filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroFlyB {
    0%   { opacity:0; transform: translate(52vw,-38vh) scale(2.5); filter:blur(6px); }
    60%  { opacity:1; filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroFlyC {
    0%   { opacity:0; transform: translate(-48vw,44vh) scale(2.6); filter:blur(6px); }
    60%  { opacity:1; filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroFlyD {
    0%   { opacity:0; transform: translate(50vw,40vh) scale(2.4); filter:blur(6px); }
    60%  { opacity:1; filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}

/* Emerge Random — dots materialize from scattered deep-space positions */
.vex-orbit-intro-emerge-random {
    animation: vexOrbitIntroEmergeA var(--vex-orbit-intro-dur, 0.8s) cubic-bezier(0.12, 0.8, 0.3, 1) both !important;
}
.vex-orbit-intro-emerge-random:nth-child(2) { animation-name: vexOrbitIntroEmergeB !important; animation-delay: 0.1s !important; }
.vex-orbit-intro-emerge-random:nth-child(3) { animation-name: vexOrbitIntroEmergeC !important; animation-delay: 0.18s !important; }
.vex-orbit-intro-emerge-random:nth-child(4) { animation-name: vexOrbitIntroEmergeD !important; animation-delay: 0.07s !important; }
@keyframes vexOrbitIntroEmergeA {
    0%   { opacity:0; transform: translate(42vw,-32vh) scale(3); filter:blur(14px); }
    50%  { opacity:0.7; filter:blur(4px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroEmergeB {
    0%   { opacity:0; transform: translate(-38vw,28vh) scale(2.8); filter:blur(14px); }
    50%  { opacity:0.7; filter:blur(4px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroEmergeC {
    0%   { opacity:0; transform: translate(-32vw,-42vh) scale(3.2); filter:blur(14px); }
    50%  { opacity:0.7; filter:blur(4px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroEmergeD {
    0%   { opacity:0; transform: translate(46vw,36vh) scale(2.6); filter:blur(14px); }
    50%  { opacity:0.7; filter:blur(4px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}

/* Converge — dots approach from cardinal directions with curved arcs */
.vex-orbit-intro-converge {
    animation: vexOrbitIntroConvergeA var(--vex-orbit-intro-dur, 0.7s) cubic-bezier(0.12, 0.8, 0.3, 1) both !important;
}
.vex-orbit-intro-converge:nth-child(2) { animation-name: vexOrbitIntroConvergeB !important; animation-delay: 0.07s !important; }
.vex-orbit-intro-converge:nth-child(3) { animation-name: vexOrbitIntroConvergeC !important; animation-delay: 0.14s !important; }
.vex-orbit-intro-converge:nth-child(4) { animation-name: vexOrbitIntroConvergeD !important; animation-delay: 0.05s !important; }
@keyframes vexOrbitIntroConvergeA {
    0%   { opacity:0; transform: translate(-60vw,0) scale(2.8); filter:blur(5px); }
    40%  { opacity:1; transform: translate(-20vw,12vh) scale(1.8); filter:blur(2px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroConvergeB {
    0%   { opacity:0; transform: translate(60vw,0) scale(2.8); filter:blur(5px); }
    40%  { opacity:1; transform: translate(20vw,-10vh) scale(1.8); filter:blur(2px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroConvergeC {
    0%   { opacity:0; transform: translate(0,-55vh) scale(2.5); filter:blur(5px); }
    40%  { opacity:1; transform: translate(-15vw,-18vh) scale(1.6); filter:blur(2px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroConvergeD {
    0%   { opacity:0; transform: translate(0,55vh) scale(2.5); filter:blur(5px); }
    40%  { opacity:1; transform: translate(12vw,18vh) scale(1.6); filter:blur(2px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}

/* Spiral Inward — dots take curved arcing paths from edges (no rotation) */
.vex-orbit-intro-spiral-inward {
    animation: vexOrbitIntroSpiralA var(--vex-orbit-intro-dur, 1s) cubic-bezier(0.12, 0.8, 0.3, 1) both !important;
}
.vex-orbit-intro-spiral-inward:nth-child(2) { animation-name: vexOrbitIntroSpiralB !important; animation-delay: 0.08s !important; }
.vex-orbit-intro-spiral-inward:nth-child(3) { animation-name: vexOrbitIntroSpiralC !important; animation-delay: 0.15s !important; }
@keyframes vexOrbitIntroSpiralA {
    0%   { opacity:0; transform: translate(-50vw,-38vh) scale(3); filter:blur(8px); }
    30%  { opacity:0.8; transform: translate(-18vw,15vh) scale(2); filter:blur(3px); }
    65%  { opacity:1; transform: translate(8vw,-6vh) scale(1.3); filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroSpiralB {
    0%   { opacity:0; transform: translate(48vw,36vh) scale(2.8); filter:blur(8px); }
    30%  { opacity:0.8; transform: translate(15vw,-12vh) scale(1.9); filter:blur(3px); }
    65%  { opacity:1; transform: translate(-6vw,5vh) scale(1.3); filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}
@keyframes vexOrbitIntroSpiralC {
    0%   { opacity:0; transform: translate(42vw,-44vh) scale(3.2); filter:blur(8px); }
    30%  { opacity:0.8; transform: translate(-10vw,-16vh) scale(2.1); filter:blur(3px); }
    65%  { opacity:1; transform: translate(5vw,4vh) scale(1.2); filter:blur(1px); }
    100% { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
}

/* ================================================================
   Orbit Enhancement — Exit Animations (3D Perspective Depth)
   Duration via --vex-orbit-exit-dur. Dots start normal at orbit,
   GROW LARGE (toward viewer) + blur as they fly to screen edges.
   No rotate() — preserves shape/tail orientation.
   ================================================================ */

/* Break & Exit — dots break orbit and streak toward viewer/edge */
.vex-orbit-exit-break-exit {
    animation: vexOrbitExitBreakA var(--vex-orbit-exit-dur, 0.5s) cubic-bezier(0.4, 0, 0.9, 0.3) both !important;
}
.vex-orbit-exit-break-exit:nth-child(2) { animation-name: vexOrbitExitBreakB !important; animation-delay: 0.05s !important; }
.vex-orbit-exit-break-exit:nth-child(3) { animation-name: vexOrbitExitBreakC !important; animation-delay: 0.1s !important; }
@keyframes vexOrbitExitBreakA {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    40%  { opacity:1; filter:blur(1px); }
    100% { opacity:0; transform: translate(58vw,-18vh) scale(2.5); filter:blur(5px); }
}
@keyframes vexOrbitExitBreakB {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    40%  { opacity:1; filter:blur(1px); }
    100% { opacity:0; transform: translate(52vw,22vh) scale(2.3); filter:blur(5px); }
}
@keyframes vexOrbitExitBreakC {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    40%  { opacity:1; filter:blur(1px); }
    100% { opacity:0; transform: translate(46vw,-30vh) scale(2.6); filter:blur(5px); }
}

/* Scatter Outward — dots scatter to all edges, growing toward viewer */
.vex-orbit-exit-scatter {
    animation: vexOrbitExitScatterA var(--vex-orbit-exit-dur, 0.6s) cubic-bezier(0.4, 0, 0.9, 0.3) both !important;
}
.vex-orbit-exit-scatter:nth-child(2) { animation-name: vexOrbitExitScatterB !important; animation-delay: 0.04s !important; }
.vex-orbit-exit-scatter:nth-child(3) { animation-name: vexOrbitExitScatterC !important; animation-delay: 0.08s !important; }
.vex-orbit-exit-scatter:nth-child(4) { animation-name: vexOrbitExitScatterD !important; animation-delay: 0.05s !important; }
@keyframes vexOrbitExitScatterA {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(-52vw,-38vh) scale(2.6); filter:blur(6px); }
}
@keyframes vexOrbitExitScatterB {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(50vw,-34vh) scale(2.4); filter:blur(6px); }
}
@keyframes vexOrbitExitScatterC {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(-48vw,42vh) scale(2.8); filter:blur(6px); }
}
@keyframes vexOrbitExitScatterD {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(54vw,36vh) scale(2.5); filter:blur(6px); }
}

/* Random Directions — each dot flies to a different edge, growing */
.vex-orbit-exit-random-exit { animation: vexOrbitExitRandA var(--vex-orbit-exit-dur, 0.5s) cubic-bezier(0.4, 0, 0.9, 0.3) both !important; }
.vex-orbit-exit-random-exit:nth-child(2) { animation-name: vexOrbitExitRandB !important; animation-delay: 0.05s !important; }
.vex-orbit-exit-random-exit:nth-child(3) { animation-name: vexOrbitExitRandC !important; animation-delay: 0.1s !important; }
.vex-orbit-exit-random-exit:nth-child(4) { animation-name: vexOrbitExitRandD !important; animation-delay: 0.04s !important; }
@keyframes vexOrbitExitRandA {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(48vw,-44vh) scale(2.5); filter:blur(5px); }
}
@keyframes vexOrbitExitRandB {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(-54vw,38vh) scale(2.8); filter:blur(5px); }
}
@keyframes vexOrbitExitRandC {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(44vw,48vh) scale(2.3); filter:blur(5px); }
}
@keyframes vexOrbitExitRandD {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    100% { opacity:0; transform: translate(-58vw,-32vh) scale(2.6); filter:blur(5px); }
}

/* Accelerate Away — dots accelerate outward with growing depth */
.vex-orbit-exit-accelerate-away {
    animation: vexOrbitExitAccelA var(--vex-orbit-exit-dur, 0.4s) cubic-bezier(0.4, 0, 1, 0.4) both !important;
}
.vex-orbit-exit-accelerate-away:nth-child(2) { animation-name: vexOrbitExitAccelB !important; animation-delay: 0.04s !important; }
.vex-orbit-exit-accelerate-away:nth-child(3) { animation-name: vexOrbitExitAccelC !important; animation-delay: 0.08s !important; }
@keyframes vexOrbitExitAccelA {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    30%  { opacity:1; transform: translate(8vw,-3vh) scale(1.3); filter:blur(1px); }
    100% { opacity:0; transform: translate(58vw,-15vh) scale(3); filter:blur(8px); }
}
@keyframes vexOrbitExitAccelB {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    30%  { opacity:1; transform: translate(-6vw,4vh) scale(1.3); filter:blur(1px); }
    100% { opacity:0; transform: translate(-55vw,22vh) scale(2.8); filter:blur(8px); }
}
@keyframes vexOrbitExitAccelC {
    0%   { opacity:1; transform: translate(0,0) scale(1); filter:blur(0); }
    30%  { opacity:1; transform: translate(3vw,-5vh) scale(1.2); filter:blur(1px); }
    100% { opacity:0; transform: translate(12vw,-52vh) scale(3.2); filter:blur(8px); }
}

/* Collapse Inward — dots shrink toward logo center (away from viewer) */
.vex-orbit-exit-collapse-inward {
    animation: vexOrbitExitCollapse var(--vex-orbit-exit-dur, 0.5s) cubic-bezier(0.6, 0, 1, 0.4) both !important;
}
.vex-orbit-exit-collapse-inward:nth-child(2) { animation-delay: 0.05s !important; }
.vex-orbit-exit-collapse-inward:nth-child(3) { animation-delay: 0.1s !important; }
@keyframes vexOrbitExitCollapse {
    0%   { opacity:1; transform: scale(1); filter:blur(0); }
    60%  { opacity:0.6; transform: scale(0.4); filter:blur(3px); }
    100% { opacity:0; transform: scale(0); filter:blur(8px); }
}

/* ================================================================
   Animation 5: Slideshow — Logo + phrase + progress bar
   ================================================================ */
.vex-preloader-slideshow {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    max-width: 400px;
    width: 100%;
}

.vex-preloader-slideshow .vex-preloader-logo {
    max-width: calc(var(--vex-pl-size, 120px) * 0.85);
    max-height: calc(var(--vex-pl-size, 120px) * 0.85);
}

.vex-preloader-slideshow .vex-preloader-phrase {
    margin-top: 12px;
    margin-bottom: 18px;
    color: var(--vex-pl-primary, #4dbfcd);
}

.vex-preloader-progress {
    width: 80%;
    max-width: 300px;
    height: 4px;
    background: rgba(255, 255, 255, 0.15);
    border-radius: 2px;
    overflow: hidden;
}

.vex-preloader-progress-bar {
    width: 0;
    height: 100%;
    border-radius: 2px;
}

/* ================================================================
   Animation 6: Fade — Logo fading or three fading dots
   ================================================================ */
.vex-preloader-fade {
    display: flex;
    align-items: center;
    justify-content: center;
}

.vex-preloader-fade-logo {
    animation: vexFadeLogo var(--vex-pl-speed, 1.2s) ease-in-out infinite;
}

.vex-preloader-fade-dots {
    display: flex;
    gap: 10px;
}

.vex-preloader-fade-dots span {
    width: calc(var(--vex-pl-size, 120px) * 0.1);
    height: calc(var(--vex-pl-size, 120px) * 0.1);
    border-radius: 50%;
    background: var(--vex-pl-primary, #4dbfcd);
    animation: vexFadeDot var(--vex-pl-speed, 1.2s) ease-in-out infinite;
}

.vex-preloader-fade-dots span:nth-child(2) {
    animation-delay: 0.15s;
}

.vex-preloader-fade-dots span:nth-child(3) {
    animation-delay: 0.3s;
}

@keyframes vexFadeLogo {
    0%, 100% { opacity: 1; }
    50% { opacity: 0.3; }
}

@keyframes vexFadeDot {
    0%, 100% { opacity: 1; transform: scale(1); }
    50% { opacity: 0.2; transform: scale(0.7); }
}

/* ================================================================
   Responsive
   ================================================================ */
@media (max-width: 480px) {
    .vex-preloader-phrase {
        font-size: 13px;
        max-width: 280px;
    }
}
